Qixin Liang
I am a PhD candidate at HKU, working with Prof. K.Y. Sze. My research lies at the intersection of the computer graphics and computational mechanics communities.
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Github
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Research
I am interested in physics simulation, physics-based animation, computational mechanics, and AI for simulation, with a focus on applying these techniques to robotic applications. Selected publications.
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Corotational Hinge-based Thin Plates/Shells
Qixin Liang
Eurographics, 2025
arXiv /
code /
video
We present six thin plate/shell models, all featuring constant bending energy Hessians, which offer significant benefits for implicit simulations using thin plate/shell models. In the source code repository libThinPlateShells, we provide 13 different bending formulations for researchers and practitioners.
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Smoothed-Hinge Model for Cloth Simulation
Qixin Liang
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2024
paper /
poster
We present a computational model in which the membrane model effectively mitigates the sharp creasing artifact in cloth simulation, while incorporating an efficient bending model.
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